Bob Test
Here is a series of performance tests and extra projects for Bob Odyssey. You can run them in your browser, or download them..

The Bob Odyssey logo, with the background being the start of New Town

Tests:

Performance Test 13.1
Bob ARG Credits


Extras:

Bob 1st Aniversary
Bob 1st Aniversary Part 2


Check out upcoming features at: https://trello.com/b/IT2exbkB/bob-odyssey-updates
Also play these versions at: https://hophophasan.itch.io/bob-performance-test

CHANGELOG 22/5/22 (Perf 13.1)

  • Timezone and global time fix
  • Copy save data to clipboard functionality
  • Your settings are now saved
  • Changed ground pound physics
  • Fixed lagspikes slowing down game
  • CHANGELOG 24/3/22 (Perf 13)

  • Made tweaks to the FPS scaling ( no more clipping at very low framerates ! )
  • Adjusted screen scaling to always check resolution
  • Corrected shard collection animation with different resolutions
  • Fixed layering
  • Made tweaks to rendering range
  • More rendering fixes for the web client
  • Fixed save data failing to load when game is sent back to main menu then loaded
  • Shard counter now properly scales to screen width
  • Jumping whilst sliding not matching framerates
  • Cleaned up code
  • You now cannot walljump whilst sliding
  • Fixed camera lock shaking
  • Added moving platforms ( testing them! )
  • Fixed some clipping
  • UI elements now scale in the y-direction
  • Fixed some music not playing initially
  • Added underwater music effects
  • Fixed water fountain sound proximity
  • Fixed HALLUX logo flickering
  • Made the title sequence more stable

  • CHANGELOG 28/1/22 (Perf 12)

  • NPC prompt no longer jidders in place
  • Tweaked physics
  • Physics now support 60FPS, more work to be done soon
  • Fixed some very rare clipping
  • All particles support 60FPS
  • Made NPC zooming smoother
  • UI now supports 60FPS ( and more in the future??? )
  • Tweaked title screen
  • Fixed main menu background stuttering from one frame
  • UI now adjusts in widescreen

  • CHANGELOG 24/1/22 (Perf 11)

  • Fixed some bugs
  • Optimised file sizes
  • Added spring animation
  • More graphic backups
  • Loading now works in different levels
  • Fixed NPCs not positioning correctly... again!
  • Some debug variables show up upon startup
  • Stopped random shutdowns
  • Timezones

  • CHANGELOG 23/1/22 (Perf 10)

  • Fixed jittering when sliding
  • Fixed Bob hitbox position
  • Shadow lighting now works more reliably
  • Changed walking particles
  • Fixed particle spawning
  • General code optimisation

  • CHANGELOG 21/1/22 (Perf 9)

  • Added saving of shards and player position
  • Made loading faster
  • Updated some UI
  • Game doesn't stutter upon startup
  • Added stage hitbox toggle
  • Changed some colours and brightness's
  • Reduced volume of some loud sound effects
  • Changed culling... AGAIN!
  • Reduced file sizes
  • Reduced stage lag (hopefully)
  • Fixed objects jittering when the stage is zoomed out
  • Fixed random laggy areas
  • Tweaked particles

  • CHANGELOG 17/1/22 (Perf 8)

  • Stage and objects are sharper
  • Stage now culls

  • CHANGELOG 26/12/21 (Perf 7)

  • Fixed groundpound jumping being delayed
  • Fixed ground particles being in wrong position
  • Changed map to day time
  • Fixed infinite walljumping
  • Fixed subtitles sometimes breaking

  • CHANGELOG 30/11/21 (Perf 6)

  • Fixed walljumping not registering sometimes
  • Groundpounding is faster
  • Added a camera lock function (PRESS C to toggle)
  • Fixed shard culling

  • CHANGELOG 27/11/21 (Perf 5)

  • Changed walljumping and sliding physics
  • Groundpounding is more responsive
  • Particles for wallsliding

  • CHANGELOG 27/11/21 (Perf 4)

  • Improved pre-loading
  • Reduced FPS dips when switching levels
  • Fixed pause menu sometimes not sizing correctly

  • CHANGELOG 26/11/21 (Perf 3)

  • Implemented a more accurate FPS counter
  • Improved culling
  • Fixed layering
  • Added preloading of assets to reduce FPS drops
  • Stopped objects rendering at edge on fenced versions of client
  • Tweaked some animations

  • CHANGELOG 25/11/21 (Perf 2)

  • Improved performance significantly

  • CHANGELOG 25/11/21 (Perf 1)

  • Particles now scale at stage sizes
  • Water physics improved
  • Added object culling options
  • Fixed pause menu not fitting to screen
  • Improved smoke particle range
  • Music doesn't restart right upon loading into world
  • Made loading into world significantly faster